All sculpts from Nick Lund I believe. The ogre was, if I recall correctly, from Citadel Miniature’s old ‘Chronicle’ range from the ‘80s. I’d hoped the pale fur on the shoulders would make the dark skinned face stand out more, but it’s not turned out too bad regardless.
Saturday, 31 December 2022
Last of 2022 - Ogre & Goblins
Monday, 5 December 2022
Men of the cloth
Priest and monks, formerly of Grenadier Models Fantasy Warriors range, now available from Forlorn Hope Games.
I wanted these chaps to have flagstone bases like my other ‘civilians’. Unfortunately I couldn’t figure out a way of removing the cast on bases without compromising the feet and robes, so went instead with sculpting them out of milliput. Not perfect, but not bad I think.
Saturday, 5 November 2022
Barbarian Giant
Just finished this delightful chap
He's the Barbarian Giant, currently sold by Forlorn Hope, but formerly of Grenadier Models Fantasy Warriors Range. One of those models I've wanted to paint for ages, but finally got hold of and built up the courage to attempt. Very pleased with the result. I decided to go with splash of colour on part of the tunic - in my head it's been stitched together from tents. Exposed skin painted with a combination of GW and VJ paints - no contrast paints this time.
The model comes with a choice of two heads - I went with this one because it fitted without the need for any filler - and two weapons for the left hand; this tree trunk with sword blade spikes, and a spiked club, which I have used to arm one of my Grenadier Trolls.
He's not really that big a giant (and Grenadier certainly did some BIG giants in the day!), but he'll do the job for me! Here's a couple of comparison shots.
And some WIP ones...
Monday, 31 October 2022
LEGO Jousting!
(I’ll confess I built the castle in my 20’s, when old enough to know better, it has a detailed interior and everything!)
For the joust I wanted to introduce a bit of decision making, so borrowed the scoring from the English Heritage jousts that we go to each year as a family, as she’s familiar with it. We had three knights each - I was the ‘Lion shields’ and she took the Eagles. Before each run, we chose one of the following:
- Head - 3 points; roll 1die
- Shield- 2 points; roll 2 dice
- Body - 1 point; roll 3 dice
If any dice rolled 4+ the relevant points were scored. If we each got one success and rolled the same, it was a ‘barricade’ (crossed lances - no points, but it added some fun and flavour, and she remembered the concept from the jousts we've seen).
As you’d expect, she completely trounced my team!
The crowd were very impressed…
Archery next. A similar system was used, but she was allowed a couple of extra dice as her character was Robin Hood in (a rather thin) disguise!
(Excuse the mess!)
Of course by the end, Robin was unmasked, and had to make a run for the forest, chased by knights - a series of events that were… less rules based, shall we say. But a good time was had overall!
Tuesday, 27 September 2022
Five Leagues Turn 13 - Tower Hill
The locals were so pleased with our heroes clearing the caverns of the Taken, that they plied them with plentiful food and ale [Village Event - no need to pay for upkeep]. A passing knight joined them, and in return for pie and wine offered to help them out if the opportunity should ever arise [Village action - Interact]. Unfortunately all the ale (and the subsequent hangover) put a damper on the group's attempts to study and no new skills were gained.
Instead of the usual adventuring, the party chose to follow up on the story told by their new party member, Wynn Stone [points if you can work out why he's named that ;-)], of a camp full of the Taken in an old tower in the fells to the north.
[The party would be facing 8 Taken, including a 'Captain', Skulker and Stumbler. The terrain was rolled up as a ruined tower, with the 3 of the Taken within it and the rest randomly scattered around. The battle would take place in fog, reducing all shooting to no more than 9"]
The ruin of an old watchtower loomed darkly through the mists that clung to the fells, the only other shapes those of scattered, ruined and dying trees. The fog seemed carry strange sounds, that could perhaps be chanting, or just the wind through the trees. Clothes and bow strings were damp, as well as spirits. Will cursed, the mist would make it difficult for the bowmen in the party, "can't see a damned thing, anything could be out there, and it'll be on us before I can get a decent shaft off". "You might even have to fight like a real soldier" Robert retorted. Will was about to remind the arrogant knight about saving his bacon outside Winterbourne, when an inhuman howl came from the direction of the tower, and a dark shapes stumbled from the mists at the foot of the tower...
Robert and Giacomo both stepped up and felled one of the Taken each, while one of Jocelyn's bolts found its mark in another.
But our heroes did not have it all there own way, as a particularly stubborn monstrosity beat down both Oswald and Giacomo, before finally being put out of its own misery by Thomas.
In the centre, Robert and Guy engaged the Taken's leader, who proved to be made of tougher stuff, wounding Robert and pushing the knight and his retainer back. Another creature charged at Gregory from behind the tower, only to meet a bolt from Jocelyn and then felled by a single blow from Gregory's hammer.
Now only the Taken's leader was left standing. As a wounded Robert prepared himself to launch into the fight again, Will took aim, drew back his bow... and placed an arrow neatly into the once human's heart.
"That's another one you owe me", smirked Will.
Oswald turned out to just be knocked out and nursing a sore head. Giacomo had fared worse, his wounds were still light, but would put him out of action for three turns. A rummage around the tower turned up three gold marks,some tarnished silver jewellery (no doubt taken from some unfortunate) an old map of the area, and several old swords and axes.
The tidy up at the end saw Will and Jocelyn level up Luck and Agility respectively, and the whole group gain a story point.
All in all, not a bad turn. I liked the story beats, with the idea of the looming tower in the mist; and the way that the 'dark shadows' opponent rolls have come together to tell a story of a cult turned bad, and then worse. However the action itself was a bit routine. The party has become quite large and powerful, and the random enemy deployment meant that it was quite easy to overwhelm them in small numbers. I might have to 'load' some die rolls in the next couple of turns (possibly by spending some Story Points) to make sure of getting some variety in scenarios and opposition. That said, I think I have also been lucky in not taking more serious harm, so I may need to be careful what I wish for!
Friday, 8 July 2022
Terrible Tots
The latest civilians to arrive are three small children from Hasslefree Miniatures. I pondered individual basing, but in the end a single base seemed most sensible.
Wednesday, 29 June 2022
Citadel Ogre - Matthog
Continuing with my Citadel Ogre obsession, here’s another one from the ‘C23’ range from the ‘80s. This chap was advertised as ‘Matthog’, an ogre mercenary. Whilst I like pretty much all the ogres from this period, I would say this is one of the weaker ones. The sculpting on the creatures back in particular looks rushed and poorly defined. There’s not much sense of any anatomy going on under the skin.
That said, I thought he painted up pretty nicely. I didn’t do much rust effect on the metal parts, but still tried to make it look tarnished and worn - I think it worked. No contrast paints for the skin this time, tried it but it didn’t have the right depth of colour across such a large area of flesh.
Monday, 27 June 2022
Old Stuff
Pretty sure we all have these ones - partly done models that have sat around for ages. I’m trying to be disciplined and finish off some half finished projects in between doing ones from scratch.
First up, a Foundry (formerly citadel I think) crossbowman. He’s likely to do duty at some point as a forester up against Robin Hood I think.