Just a quick comment on the miniature itself. Assembly was pretty easy, although I'm not sure how I'd feel about a whole unit, and there wasn't actually too much detail. I was a bit nervous that painting would be a chore but, on the whole, it wasn't. But that does bring me to a sort of criticism.
Another Slippery Slope
Once a ramble is started...
Saturday, 10 October 2026
Chaos Chap! (and metallic armour)
Just a quick comment on the miniature itself. Assembly was pretty easy, although I'm not sure how I'd feel about a whole unit, and there wasn't actually too much detail. I was a bit nervous that painting would be a chore but, on the whole, it wasn't. But that does bring me to a sort of criticism.
Thursday, 8 October 2026
Space Hulk Mission 3: Rescue

A further marine victory. The flamers were an absolute star this mission (a trick I have learnt from playing against Tony on Tuesday lunchtimes).
In terms of the benefit for the next turn, I'm going to say that the knowledge from the CAT about the Hulk's layout will allow the marines to arrive early to the next mission and have a turn before the genestealer reinforcements turn up.
Monday, 14 September 2026
Imperial Army Command
Some more Rogue Trader era Imperial Army minis. A Captain, lieutenant, medic and sanctioned Psyker join the ranks.
The original lasguns have been shortened. The lieutenant has the original plastic arms - the rest have combinations from Wargames Atlantic, Warhammer Empire Militia, and the Frostgrave soldiers sprue.
Friday, 11 September 2026
Tuesday, 25 August 2026
Gosh he’s a big chap!
Offer accepted Sunday, arrived Thursday, base coat and wash Friday (yes, I should have stripped the previous paint but couldn’t be ar***d), details Saturday and Sunday.
Having settled on a technique that is quick, easy and effective, I’ve gone from being intimidated by Tyranid models to really rather enjoying them.
Tuesday, 14 July 2026
Saturday, 20 June 2026
Foot Knights
Half a dozen Wargames Atlantic foot knights assembled and painted to try out Great helm.
Great Helm is an intriguing looking set of skirmish rules for small scale combat amongst knights, available from Indie Tabletop. A nice touch is you can download a free version of the basic rules (which I’ve done), but it sound like there’s still plenty more to justify splashing out on the full rules at some point.
Love the WA foot knights. Absolutely loads of options of heads, weapons etc, but they remain simple enough to paint up really quickly. Only downside is some of the weapons are a little fragile, as you can see on the axeman here who appears to have already lost his axe.

































