Showing posts with label knights panther. Show all posts
Showing posts with label knights panther. Show all posts

Monday, 23 May 2022

Warhammer! (Part 2)

Time for some photos and a quick summary of the second Warhammer game against Matt from the other weekend.

For this one, we rolled up a different scenario, getting 'breakthrough'.  I rolled to be attacker - but somehow an all cavalry army trying to breakthrough a wall of spears seemed a bit too obvious, so we switched roles.  Matt would need to get a specific points value of troops into my deployment zone by the end of turn six.

I would need to defend with a mobile force.  My battle plan was simple, advance hard and try to pin his troops away from my deployment zone until time ran out.  I deployed either side of the central temple and kept my two units of Pistoliers in reserve.

 
Matt's infantry advanced on my left, obscuring the view of his bolt thrower, a problem that would persist throughout the game (well, it was a problem for him)!
 
 
Matt's impact hit rolls were a bit better this time.  A charge from a chariot and the dragon princes saw my Knights Panther break, and the Dragon Princes overrun into the Reiksgard. 

The Pistoliers tried to buy time for the Panthers to rally.  They didn't last long.

This feels familiar... 

 
I ended up getting charged more than doing the charging, which is not good for cavalry. 

A series of unfortunate break tests and poor rolls for fleeing finally put paid to my chances.  Combined with a very stubborn eagle that took ages to die!
 
By turn six, there was just one lonely pistolier marksman flying the flag for the Empire, but even he couldn't stem the tide and bought it at the last minute


"Where'd all the humans go?"
 
Looks pretty bad doesn't it?  Not a great advert for using cavalry to fight a defense.  Well, yes and no.  While the result may be indisputable, Matt was only able to get sufficient scoring units into my deployment zone in the very last turn.  If the dice gods had smiled in my direction a bit more, if a couple of units had held for another combat turn, who knows? 
 
Don't get me wrong, Matt won fair and square by marshalling his forces well and keeping his eye on the objective, but that's how the best games of Warhammer should play out - tight until the very end

Will I try an all cavalry army again?  Probably, it was fun and presented some interesting challenges.  It was unusual facing high elves and having less units to activate for example!  It's also got me thinking about other interesting list combinations, and the role of magic in my army (the battle wizard did nothing, again).



Oh, and here's Matt's bolt thrower crew walking off in disgust at not even getting a single shot off ;-)


Sunday, 1 May 2022

Warhammer!

Weekend before last I managed to get a hall pass to go out and do some honest, face to face gaming with my mate Matt.  What with Covid, travel, work, and Matt being a new dad, we worked out that we hadn't met up for a game in five years, so it was good to catch up and get the toys on the table.

We decided on Warhammer Fantasy Battle, mutually agreeing on 6th edition as the joint favourite and the one we are both most familiar with (I'd have gone with 3rd of course, but we only had a day to get a game in...).  Matt took his wonderfully painted High Elves.  I of course brought the Empire but, in a change from my normal 'balanced' list, decided to make the most of all that cavalry I have been painting over the last 12-18 months, and took an entirely mounted army, scarping together every mounted unit I had.  I had no idea how it would perform, but it looked pretty awesome, if I say so myself!


 

Briefly, here was my list:

  • Grand Master 
  • Captain with Battle Standard (full plate, barded warhorse)
  • Warrior Priest (heavy armour, shield, barded warhorse) 
  • Level 2 battle wizard (barded warhorse, law of beasts)
  • 10 Inner Circle Knights
  • 12 Knights
  • 8 Knights Panther
  • 6 Reiksgard Knights
  • 6 White Wolves (Inner Circle)
  • 5 White Wolves

I took no magic items at all, spending all my points on good honest human flesh and steel.

I don't have Matt's list but, from memory, it contained:

  • Two Princes
  • An Archmage
  • 3 units of 15 spearmen
  • 10 archers
  • 3 chariots
  • 1 unit of Dragon Knights
  • 2 Great Eagles
  • Bolt thrower

Matt's a great opponent.  He has played competitively (which I don't), but is never a rules lawyer, and he likes experimenting with interesting lists, but they're never as gamey as well hung poultry.

I didn't keep notes, so this will be edited highlights with pictures, rather than an AAR.  I should also give a shout out to the venue, 'Boards and Swords' in Derby.  I'd not come across them before, but it's Matt's 'local' these days.  Well worth a visit of you find yourself in Derby. 

GAME 1 - PITCHED BATTLE

 

First game was a Pitched Battle.  I rolled 'initiative', but took a risk and allowed Matt to go first.  Matt called it a 'brave' choice, given I had no shooting, but I was trusting to all those 2+ saves, and wanted to force him to commit those chariots, which were my biggest worry.  Id' say it paid off, I took a few casualties (mainly pistoliers on the left flank, which at least protected the White Wolves and battle wizard), but he did show his hand with the chariots and Eagles. 

 

I scored an early success when the pistoliers on my right flank destroyed a chariot with a fusillade of well placed pistol shots, which then allowed them to break through and threaten the bolt thrower (assisted the White Wolves chasing off one the eagles, just visible in the photo above, hiding behind the woods). 


 

On my left, the small unit of White Wolves did a pretty good job of holding up another chariot (Matt wasn't having much luck with his impact hits, and my save rolls were on fire).  He made good use of the spell 'Unseen Lurker' to add his 'hero killer'  Prince to the melee, who challenged my wizard to single combat.  I attempted to cast the Bear's Anger, badly.  At which point the wizard politely shoved the First Knight in to do the job for him instead.  Of course this was all going one way in the end - the wizard was eventually kaput without successfully casting anything, and in the end the one remaining knight (the standard bearer) fled.  I like to think he was 'returning the standard' (or as much as he could cling on to, at least) to the chapter house...  But they had done their job and slowed up the action on the flank for a fair few turns.

 

"I've just remembered an appointment to get my beard trimmed!"

The big action was all in the middle, where my bigger units of knights clashed with chariots and spear-elves.  The smaller units of knights panther and Reiksgard advanced right out there, forcing Matt to either charge with his Elves or be charged in the next turn.  He went with the aggressive option, hoping to break the Reiksgard and Panthers with impact hits from the chariots, but it was not to be, which allowed the 'purple' knights (which contained my heroes) to charge in the next turn. 


A series of increasingly complex melees ensued, with charges, counter charges, flank attacks, fleeing, pursuing into new units and so on.  

Spear Elves and a chariot try to break the Panthers

A five-unit combat! Note my Grand Master (front left in the 'purple' knights), 
conveniently located where he can't do a damned thing ('doh!')
 

The inner circle knights fail to catch a chariot while pursuing, 
but pile into more spears instead
 
Although eventually wiped out, the Reiksgard bravely held the left centre from flank charge
(spot the feet of the Archmage at the top, hiding in the woods) 
  
Eventually, thanks to a combination of heavy armour to soak up the blows from being charged, and frequently outnumbering the smaller Elven units, the pressure from the knights told, and the Elf centre crumbled and (mostly) fled.


An attempt to relieve the pressure through a charge from the Dragon knights was blocked by a largely unscathed unit of knights (just behind then in the above photo is the Grand Master and Inner Circle knights reforming after a pursuit, which would prove relevant at the end...).

While on the right, the bolt thrower had disposed of my last pistoliers, but now found itself the wounded antelope in a David Attenborough documentary, caught between panthers and wolves (alright, I know you wouldn't find those two predators together, but cut me some slack, I'm trying my best!).


It was looking good for the Empire, but Matt had one last sneaky trick up his sleeve.  His Archmage, who had been hiding in the woods, had enough dice for two spells.  'Steed of Shadows' put him in striking range of my General's unit, and 'Creeping Death' then inflicted enough hits (with no chance to use those lovely 2+ saves) to cause a panic test.  Which I failed of course, resulting in them fleeing off the board with my general and standard bearer!  Veteran players may now be going 'hang on a moment?'... Yes, I know, I'll get to that.

I had done enough damage that was still a win for me, but a minor rather than solid victory.  At which point I remembered that the Grand Master and the unit he is with are Immune to Psychology and don't take panic tests !!! (told you I'd get to that).  Ah well, it was my job to remember that, and a win is still a win.  Just a reminder though that I'm a bit rusty (it has been five years you know!).

All in all a thoroughly fun game.  I think both of us were surprised at just how resilient the knights were in long combats due to those armour saves; although I don't know how they would manage against larger units that had the benefit of greater rank and outnumbering bonuses.  The pistoliers were brilliant or awful as usual (but such fun), and the Knights Panther defied the rule of newly painted models by surviving to the end.  
 
My magic phase was pants throughout the game.  My wizard was useless, not getting a single spell off.  My Warrior Priest managed to cast the prayer 'Hammer of Sigmar' (re-roll failed rolls to wound) just once, but I promptly forgot to apply it! if I used this list again I think I would swap him for another warrior priest (for the dispel die) or a captain.  I can't say I really missed taking magic items either.

We played a follow up game but, as this is quite a long post already, I'll save that for another day!

Friday, 10 December 2021

Knights Panther

It's taken a while, what with interruptions from life, work, and a bout of Covid that went through the whole household - me and the missus are double vaccinated, so no worse than bad flu, although we still both get tired easily a few weeks after.  The Little Miniature was largely symptomless, and managed pretty well considering she was stuck indoors and away from school and friends for two weeks.

Anyway, continuing with my efforts to paint as many as I can of the Empire miniatures from the mid 1990s, here is a unit of the Knights Panther.



I'm pleased with the overall result and look of the unit.  Whilst I generally enjoyed painting them,  they certainly took much longer than the Reiksgard I did a while back, and not just because it's a slightly bigger unit.  The models overall 'look' is much more ornate than the Reiksgard, even thought there are still only a limited number of poses (two knights, a standard bearer and the Grand Master).  The armour has more detail, the crests are much more fancy and complex, and you have those Panther pelts to paint up as well.  Of course I then made my life more difficult with the colour choices.


Speaking of colour choices, it was an issue I spent a while pondering.  The Knights Panther are supposed to be a fairly wealthy secular order, so I used a lot more gold detailing on the armour, on the fluting and on visors etc.  I think they contrast nicely with the more austere and uniform Reiksgard.

Although generally painted with a blue appearance these days, this order's earliest appearances used black and gold themes, starting with John Blanche's well known painting, and then onto their first appearance as a well described unit in the 3rd edition army list published in White Dwarf.  The blue colouring seems to have started to appear when they were first sold as a boxed unit for Warhammer 4th edition, and has stuck ever since.  In the end I went with the blue theme as a contrast to my other Empire units (which mostly use the black and yellow of Averland) and because, well, I just like the colour!

John Blanche's famous image
As represented in White Dwarf issue 147
 
The mid 1990's 'Blue' period


The banner was scanned from White Dwarf 147, printed out and then glued.  I could have gone with a more blue version from later illustrations but, in keeping with aiming for that early '90s vibe, and to provide a contrast to all that blue, I went with this one.



The Knights Panther, a brief history
 
If you're interested in the history of this order in terms of the game fluff and narrative, the Wiki is a good place to start. This is more about there appearances in my own memories of Warhammer.

The first reference I recall to the Knights Panther (and I don't have the book to hand to check this unfortunately) was a very brief line in Ravening Hordes, the army list book for the second edition of Warhammer.  They then got referenced again in the 3rd edition 'Warhammer Armies' - where they were mentioned as one of the secular orders of 'Hohensknechtes' that are a unit option.  It was about this time that the first named Knight panther model appeared, a multi part metal model (torso, legs and arms).  It wasn't until issue 147 of White Dwarf that they started to get a fleshed out background and dedicated range of models, when the Empire got a whole new range of models and army list (arguably the precursor to the modern army list/books).

Panther, Leopard or What?
 
Just as an aside, those hides that the knights are wearing, which are described as coming from Araby, the Old Worlds expy for North Africa/the Middle East, would be more likely from a Leopard.  The nearest real world equivalent we would refer to as a 'panther' would be the jaguar, which is native to South America, the Old World's Lustria.

So why aren't they called the Knights Leopard?  So glad you asked...

The panther actually turns up a lot in medieval heraldry as a legendary creature (sometimes depicted breathing fire).
 
 

'Panthera' is also the genus (biological classification) that includes most of the big cats.

So well done GW, someone knew what they were talking about on this one!

Knights of the White Wolf next!

Friday, 8 October 2021

Grand Master of the Order of Knights Panther

Exactly what it says in the title.  Games Workshop circa mid 1990s (and still available recently in finecast), this one's metal and purchased second hand.  Not the smoothest job, a few awkward corners, and the surcoat isn't sculpted in a way that takes washes and highlighting that well.  Got there in the end though!  He will be joined by a full of knights from the same era soon (hopefully).

The dratted plastic horse are always losing tails, this one is no exception, and I don't currently have enough replacements.