Showing posts with label orc. Show all posts
Showing posts with label orc. Show all posts

Tuesday, 31 October 2023

Orctober wrap up

Orctober is over - what did I do with it?  Well, I didn’t take it too seriously, but did use it as motivation to get the bulk of my Orc and Goblin army tabletop ready.

Alongside the Wolf riders, bolt throwers and warlord, that mostly meant a lot of basing. Many of the models are still in old paint jobs, either my own from many moons ago, or as they were purchased secondhand, but they look coherent enough now.

Still about 20 goblins to do, plus I still have some more EM4 orca, and I need to sort some black orcs of some kind, but there is a table ‘legal’ army there now for both WFB and Fantasy Warriors.


Two bolt throwers, including a Notlob original


20 orc boys 

One of my giants (orc for scale)

The Wolf riders - will count as boars for WFB purposes

14 orc archers

Warlord and two shamans

20 more orc boys

A somewhat grisly standard

The three trolls


Another giant



Saturday, 21 October 2023

Warlord!

 My Orctober efforts continue with this rather marvellous Nick Lund sculpted Orc Warlord (formerly from Grenadier Models, now available from Forlorn Hope in the UK).



My attempt at the classic Citadel ‘angry orange face’ shield.



Sometimes sculpts get criticised for being too static, I’ve done it myself.  But this one shows that this needn’t be an issue.  Perhaps a better way of putting it might be that some lack ‘intent’.  This guy may not be moving, but only because he has decided to plant himself right there and not move.

Friday, 20 October 2023

The Wolves are Running

And with that quote from The Box of Delights, the Orc Wolf Riders are complete.

As I mentioned in my previous post, these Nick Lund sculpted wolves aren’t the most realistic looking models.  These aren’t the wolves that David Attenborough gets you to empathise with, these are caricatures from Europe’s collective nightmares, with a fondness for construction minded pigs, Grannies and girls in red cloaks for their dinner.  That said, a realistic style paint job worked far better on them than I thought it would.

The white and black wolves were the request of the Little Miniature, I think the black is the more successful of the two.

The orc sculpts are of variable quality - the musician in particular is pretty weak, but I think the spear armed orcs look great.






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Monday, 16 October 2023

Wolf Riders









 First of the Nick Lund sculpted Orc Wolf riders complete from head to toe.  They’ve turned out OK considering the age of the sculpts.

A couple of bolt thrower crew got bases too.




Sunday, 15 October 2023

Orctober, Wolves and Kittens

A bit of a Work in Progress post.  I don't usually bother with Orctober, but this time it got me thinking.  I seem to have sort of by accident collected the core of a very 'Oldhammer' Orc and Goblin army, but it needs some work.  In particular I have some wolf riders really need some attention, and it seemed a good excuse to give myself some motivation to tackle them.


The trouble is that, although I love Nick Lund's dwarves, orcs and goblins, I don't think he bothered with any reference material when sculpting wolves!  They are very much a caricature of a wolf.  With my obesession with realism (see my previous post on the griffin), I've really not known how to tackle them, so a bit of googling was in order.  The most useful I found was by Artis Opus, but I really didn't know how this technique would work out on these very stylised models.

 

OK, pretty well so far.  Onwards and Upwards!

Once I can get the new Evil Overlord (sometimes know as 'Waffle') off the painting desk that is...


Saturday, 12 August 2023

The Battle of Troll Bridge - Fantasy Warriors

The stone bridge over the Scir Burn, the first good river crossing encountered out of the High Passes through the mountains, once had an older name.  But to the locals it is now only known as the Troll Bridge, after the battle fought there during the second Great Orc and Goblin War. 

While the missus and the miniature were away, and I was able to set up the front room with the gaming table, I snuck in another game of Grenadier's Fantasy Warriors, between my growing Orc Hordes and Dwarven Muster.  I didn't want the Dwarves to be able to just sit tight and wait for the Orcs to come to them (which plays to their strengths), so the scenario was that the Orcs were attempting to seize a bridge, which would allow them quick access to the rich lowlands.  The Dwarves had to stop them.  If one side gained an advantage in scouting, I would place the bridge nearer to their lines.

I didn't bother with points values, just chucked everything I could onto the table.

Both sides were split into three commands, each assigning one to scouting:

Orcs

Command 1: Warchief(3), 2 units of 12 Orcs, three trolls

Command 2: Battle Leader(1), 10 Archers, one ballista, 10 Orcs

Command 3 (scouting) Battle Leader(2), 6 Wolf Riders

Sooth Sayer and Mage (15 magic points)

Dwarves:

Warchief, Messenger, Mage (15 magic points)

Command 1: Battle Leader, 14 Great Axes, two units of 12 infantry

Command 2: Battle Leader, 10 crossbows, 1 giant crossbow

Command 3 (Scouting): Battle Leader, 5 archers

 

Both sides sent a command out to scout, but neither could gain the advantage, so the bridge was placed squarely in the middle of the table, on the Dwarves right flank (I'll give all directions from the Dwaves perspective for clarity) and both scouting commands started the game disordered, on hold orders, and at the back of the table.

 With the clock showing only one turn until sunset, the Orcs were not too concerned about bad light.  The Sooth Sayer predicted good omens for the Greenskins, as the Brukk Bitter Brand, the Warchief, boasted to his followers that they would find him in the thick of the fighting, then gave orders to his command to attack, and to the archers to Oppose.  Lacking a messenger, Brukk got his Mage, Crooked Shal, to send new orders to the Wolf rider by Eldritch Command, which succeeded.

The Dwarf Warchief, Lorgear Granitehelm, eschewed the reading of the Omens as too great a risk, and made no boasts, instead remaining just behind the battle line, where he could best control his forces and send new orders if needed.  Knowing that the lighter armoured orcs were likely to reach the bridge first, he sent order to his infantry to attack as quickly as they could, while his missile troops would try to inflict as much damage as possible on the advancing Orc horde.  His messenger successfully carried new orders to the archers to advance within bow-shot and support the left flank.

 

The Orc line surged forwards, the Trolls rapidly outpacing their smaller brethren.  As both sides exchanged largely ineffective arrow storms, the Dwarven Mage attempted to Blast the opposition, only to fail and use up all of his magical energy!

 

The foul smelling trolls smashed into the Dwarven Great axes.  Both sides took casualties despite the dwarves' armour and the Trolls resilience but, while the Dwarves stood firm, the Trolls were shaken by the stubborn refusal of the small things in front of them to just lay down and die, that they first became shaken, and then routed!


The rest of the Orc line briefly halted to hurl insults and threats at the stoic dwarves before plunging into battle.  The vile taunts left the dwarven crossbows shaken but did not stop them expending the last of their bolts into the nearest unit of Orc Warriors.  Sadly, rather than breaking them, the casualties just worked the greenskins up into a state of bloodlust!  But the Orcs did not have it all their way, as one of the units of Dwarf warriors also decided that the best answer to being insulted was to bury their axes in the Orcs directly to their front!

Battle was now well and truly joined as Orc and Dwarf fought in close quarters.  Brukk killed one of the Dwarf Battle Leaders but the disciplined Dwarf commend held form despite the loss, and in fact left Brukk's own unit shaken.  Slightly battered by their rout of the trolls, the great axes had no time to rest as they found themselves facing a line of fresh orcs warriors.

One the left, Warchief Granitehelm tried to send new order to his missile troops to attack the orcs to their front, but the message was garbled, disorganising the crossbows further.

By this point, both sides had taken casualties and had shaken units.  The Orc Warchief's boast has paid of in one respect, slaying one of the dwarf battle leaders (without him, shaken or disorganised units in his command could not recover), but the trade off was that he could no longer send out new orders to his troops, leaving his archers and ballista out of volleys and unsure what to do.  An attempt those same archers to threaten the dwarf warriors to their front backfired, as the Dwarves responded in kind so effectively that the Orcs ended up Shaken, only to then be charged and routed in one swift move!


But the Dwarves were not having it all their own way.  The Wolf Riders had now got back into position, and routed the shaken dwarf crossbows with threat alone, taking with them the Battle Leader that had joined them to try and get them back into order.

With the crossbows gone, the Wolf Riders now had an open door into the Dwarve's rear, and a possible chance to take out the Dwarf General, with only a small lightly armed unit of dwarven archers in any position to stop them.  A volley of arrows from the archers caused casualties before they were charged - miraculously they held and inflicted further casualties but, once again, the Orcs responded by going into a state of bllodlust.  

In a single moment, the Dwarf situation on the left suddenly looked vulnerable, with marauding wolf riders and two of their three battle leaders already fallen.

However, just as suddenly, the fickle gods of battle turned their eyes the other way: first, despite being charged by a unit of Orcs in a state of bloodlust, the Giant Crossbow team held their ground and even forced a casualty test on the enemy (which they passed). But more importantly, right in the thick of the hardest fighting, the dwarves slew Brukk Bitter Brand.  Word of the fall of their leader (who had promised he would be found in the heart of battle, but presumably alive) spread quickly amongst the Orc ranks - resulting in every single one routing off the table!

So, at the last, a clear victory for the Dwarves, who held the bridge having lost only one unit in its entirety.  The Orcs would need to find longer, harder routes down to the fertile lands beyond.




Final Thoughts

I really enjoyed this game.  I still think one of the things Fantasy Warriors Excels at is creating a sense of narrative - with the Orcs reading the omens, boasting warchiefs, and units hurling threats at each other before combat.

The way that units become degraded over the course of a game, becoming shaken, disorganised (or even bloodthirsty) is also something that I like a lot, in comparison ot Warhammer's very binary approach (you are either fleeing or completely rallied) .  I also like how characters are not single handed machines of carnage but have a genuine role to play in leading and commanding, which can lead to some difficult choices - both of the Dwarf Battle Leaders that were lost had only joined those units to try to overcome the effects of being shaken and disorganised; while the Orc Warchief may have added a fair bit of combat power to the unit he was in, but once engaged in combat, could do little to influence the wider battle.

It is a less dynamic game than Warhammer, which can see some units nipping around the battlefield like they have had too much caffeine.  The relative immaturity compared to WFB (which was in its third edition by this point) is also there in what WFB covered and FW did not - such as skirmishers, what happens with unusual situations like being attacked in the flank, and various other matters of detail.  But I think these are easily resolved with some common sense.

I would like to have a think about Scouting though.  I'm not keen on the idea of scouting with whole commands, which leaves them out of the main battle for a whole.  I need to come up with something that allows for smaller detachments to be made for the purpose of Scouting.

TTFN

Saturday, 15 July 2023

Green, Plastic and Cheap! EM4 Orcs

Following on from the Dwarves, here are the first test pieces of the EM4 orcs.  Again, there are three poses: archer, spear and sword.

I will freely admit the paint job was quick and fairly basic, definitely not my finest work.  I just wanted a general idea of how they would turn out.

I would say that they are cruder than the dwarves - the sculpting on the faces in particular is very soft. It's not great on the Dwarves to be honest, but the beards and helmets compensate.  With these orcs there's nowhere to hide.  That said, they still don't paint up too badly, and they definitely have that Oldhammer vibe.  I've not compared them to the other (former) Grenadier models I own yet, but I suspect they will do just fine filling out the ranks - especially if I can sort some shields for them.  They are certainly in the same sort of general style.

Like the Dwarves, they come on an integral base about 25mm x 25mm - just the right size for Warhammer.  I rebased one onto an MDF base as a test.  It was easy enough to do, but I'm not sure it was really worth the effort, and one of the ankles did show signs of being under stress when I trimmed it off the base (that sinking feeling when the grey plastic goes white...).



They have the same badly placed molding lugs on the back as the Dwarves but, as you can see, they're pretty easy to clean up.

Tuesday, 9 May 2023

Greenskins

As a change, it’s all been about green skin tones around here.

Three different Orcs (and one goblin), all from Games Workshop, showing how much their style and sculpting has changed over the years.

First up, and bang up to date, a Kruleboyz boss and stab grot from AoS.

I wasn’t 100% sure how I would find this model.  I find modern GW sculpts can be a bit ‘fussy’.  But in the end I really enjoyed it and am very pleased with the result.  The quality of sculpting encouraged good painting.  Took a while though, not sure I’d fancy a whole unit!

The mouth is actually supposed to take the peg of a visor.  But I thought the visor looked silly, and without it, the model looks like he’s bellowing defiance.

The only bit I wasn’t so keen on was the cloth at the rear.  I can see they were going for a ragged, rotted look, but no material I can think of hangs like that.  This seems to happen with virtual 3D sculpting.


That shield is quite something.  Classic Citadel minis orange face!

Here he is with his ‘Stab Grot’.  A great little model itself!





Now, compare to some older plastic orcs.  It’s not just height that’s changed!  But they still have a charm of their own!