Showing posts with label fast and dirty. Show all posts
Showing posts with label fast and dirty. Show all posts

Wednesday, 9 February 2011

Looking back (or, "He's behind you!")

January 's traditionally the time for looking back and evaluating. So I've waited until February...

I thought I'd take a quick look back over 2010, particularly at progress on painting and gaming, and maybe think about what to tackle this year. Overall, "10", as I cam to know it, was a bit of a diverse year. I started a couple of projects, managed to complete some long standing ones and even found time to enter a couple of the Sheffield Irregulars painting challenges (I even managed to win one with a Tau entry although, admittedly, there were only two other entries...). So, what were the other highlights?
  • Painted some 'old skool' 40K Imperial Army
  • Finished a platoon of Copplestone Neo-Sovs and Partisans/Insurgents for games of Fast and Dirty
  • Finally painted that Old Crow Lander
  • Upgraded some of the characters and units for my Empire Army
  • Started a 20mm WWII project thanks to unearthing some old 1:72nd figures and some cheap Shermans


Gaming wise I didn't do that well. Apart from a couple of games at Warhammer World with Matt (who's now gone off travelling the world, how inconsiderate), I didn't get much gaming in.

In all, could have done better. However I have had to contend with busy times at work and a house that, in the latter half of the year, was practically a permanent building site. For some months I couldn't even get near the painting table because of stuff stored around it.

Sadly I haven't managed to make much headway until recently on my proposed Tau Army. To be honest I'm not really feeling the love on this one. I've also been having a bit of a think about just how many part started projects I have, and it's quite alarming! Amongst the front runners are:
  • More units for the Empire Army, in particular I have some old style Reiksgard and Knights Panther units and a Griffon to tackle (and still haven't done a Free Company)
  • Several half completed 'medieval' buildings (including city walls) to finish, plus a pile of plastic food trays to turn into and SF colony
  • A near complete platoon of Copplestone Troopers (just needing basing and a couple of specialists)
  • More old Citadel Imperial Army and Ogre models to paint, just because I love 'em
  • That 40K Tau Army
This year I need to be more ruthless in getting projects finished. I'm going to keep track of my expenditure on gaming and sell off some stuff I'm almost certainly never going to get around to using. Oh, and try really hard not to start new projects (at least until some of the above list is done).

Yeah, good luck with that.... ;-)

Monday, 8 November 2010

Catching up

While my painting area was squeezed by building work, large projects were out, but I did find time to catch up on some projects I've been meaning to do for a while.

First up was finishing my Copplestone Castings Neo Sovs. I'd already prepared a few of these, but had quite a few left to go, including most of the command models, and all the basing to do.

Here's a family photo. Mark Copplestone's figures are a joy to paint, nice chunky models that have simple but effective detailing. There's loads of character to these guys too, with some great expressions. The only problem I had was choosing the right camo scheme. In the end the last few got a different scheme to the first few. I may go back and change the old ones, but for now I'm happy enough, they're not dramatically different from 'table distance' and it just looks like some have had a more recent issue of kit. The front row includes the commanders and two snipers.
The guy with all the medals is probably only going to turn up on tables occasionally, possibly as an objective! The radioman on the right is a pretty straightforward conversion using a GW Tau backpack and green stuff (for the headset), and is wearing the 'new' camo. The 'political officer' (on the left) was a really quick model to paint, but has really effective (in my opinion).

Sunday, 27 June 2010

Come in number 6, your time is up

Anyone who reads this blog (DOES anyone read this blog? Does it matter?) will have realised by now that I just can't concentrate on any one project for any length of time. The result is I have an endless variety of half finished and barely started models all over the place. At the moment I am trying (and sometimes succeeding) to finish off some of those projects.

The most recent completion was one of the excellent Crow Landers from Old Crow models. Nice clean, hard SF look, and well cast as usual, this will get used in games of Fast and Dirty.

I'd already assembled the model (only took minutes, although I'd advise pinning the wings for security), and taken a first crack at painting it with an airbrush. However, I'd mucked up the proportions for the green camo, which ended up blotchy and horrible, so decided to start from scratch. This time I went with a base coat of Humbrol spray enamel Sea Grey, which I then masked off with blu-tac before spraying with Dark Green (although it doesn't look that dark!). This was the first time I'd used this technique, and it worked a treat!

This was followed up by a quick paint of the details. Plain black for the cockpit, and metallics for the jet pipes, landing gear and turret weapon. A quick drybrush to highlight the details, and shading the panels with black wash finished the painting, to which was added some spare decals from old aircraft kits. All in all, I'm pleased with the result for minimum time, although I might return to it and add some more weathering at some point.







Tuesday, 20 October 2009

Extra Solar Evolution via handwavium

When gaming, I'm one of those people who likes to have a background to each game, hence my interest in campaigns. I have a fair collection of 28mm SF stuff, which I want to use in games using the Fast and Dirty Rules (a great set of free rules, available here , and yes, I am biased as the author, Ivan, was kind enough to use some of my artwork inside it). Now being a picky sort of person I'm not entirely happy to use a ready made background, but want to gradually put together one of my own. I want a 'hard SF' style background, but obviously with enough 'handwavium' to allow for things like FTL. Not a 'grimdark' dystopian future, but one with enough plus lots of scope for friction and conflict to allow for different combinations of games.

Anyway, I'll be posting various bits of background here and there, the first is intended as an excuse for my little lead and plastic soldiers to fight it out on various worlds that look suspiciously earth-like, and without having to wear vacc suits all the time! Any comments or thoughts welcome!

Contrary to what many scientists had predicted, in Man’s rush to the stars following the discovery of a cheap, reliable form of faster than light travel, we discovered that the conditions to support life as we recognise it were far from scarce. They were in fact astonishingly abundant.

To many, this was seen as proof of divinity. Mankind had reached for the heavens only to find the benevolent hand of God had travelled before, sprinkling new worlds for us to conquer. For some, space exploration and colonisation took on a hitherto unseen religious dimension, the ramifications of which we are still dealing with today.

But for much of the scientific community the discovery of so many ‘human compatible’ planets was a fascinating mystery to be solved. What mechanism could be responsible for the emergence of life in such similar forms throughout known space?

What now appears to be coming clear is just how persistent and adaptive life is. On almost every world where significant amounts of liquid water have been able to exist for any length of time, there is evidence of life. Where conditions have been stable long enough for the most basic of recognisable organisms to form, it seems that, barring catastrophic disaster, complex life is almost certain to eventually follow. In fact, it would appear that even the simplest ecosystems demonstrate self-regulatory ‘behaviour’.

This is not to suggest that there is some sort of guiding hand behind all of this. As natural selection favours organisms best suited to their environment, so it would also naturally favour those that are able to adapt their environment towards increased stability (as humanity has arguably demonstrated for millenia). Thus, over time, simple Darwinian selection can be seen to not just adapt species to their environment, but also to adapt the environment, to the benefit of those species.

Not divine providence then, but a simple extension of evolutionary theory to encompass the wider planetary ecosystem. Worlds themselves evolve as well as individual species.

“So why”, I hear you ask, “do we see so many familiar shapes?”. In answer I would ask “why shouldn't we?”.

Quite naturally humans have tended to colonise those planets that most suit our preferred conditions in terms of temperature, gravity and atmospheric pressure and makeup. Given these preconditions it is inevitable that we will see similarities with terrestrial species. The shape of any creature that travels at speed through liquid water, or stays aloft in the air, is governed by certain principles of dynamics. Thus analogues of the ‘fish’ shape and the bat or bird wing can be seen on hundreds of similar worlds.

In the same manner, an outer coating that looks and acts like fur is often found as an effective way of regulating temperature, even though the chemical composition of its constituent parts may differ widely from one world to another; four ‘legs’ commonly provide both stability and speed across a range of terrain (nature understandably having struggled to evolve the wheel and axle); whilst light sensors (‘eyes’ to most of us) naturally tend to be situated where they have the clearest outlook of terrain (and food), high up on the body.

Perhaps we should instead see this as evidence of the wondrous variety that evolution on our own homeworld has given us.

But the familiarity argument also misses the many other forms of life that have been discovered, both on earth like worlds and others, that do not bear such easy comparison to earthly species: parasitic, hydrogen filled ‘dirigibles’, that drift on air currents to find new hosts or ‘plants’ that migrate with the seasons.

In our rush to the stars we have learnt so much about the operation and evolution of complex natural systems on a planetary scale. We have gained undreamed of insights into the history and functioning of our own, beautiful homeworld, and we have reassessed its place in the galaxy. No longer a lone jewel in a dead universe, but part of an intricate web of evolutionary possibilities.

We are like an only child who suddenly discovers endless brothers and sisters, each unique and yet familiar to us, created from the same basic material according to the same laws yet in endless variety.

And yet there still remains that often asked, but to date unanswered question: “Is there anybody else out there?”. A question I shall address in my next lecture.

Extract from Professor Peter de Moyens inaugural Lecture to the Barnard’s Institute, Hope, Barnard's Star - 2119

Thursday, 19 March 2009

FAD 4.0 Arrives

The latest version of my favourite platoon-level SF skirmish rules has now arrived! Fast and Dirty is an excellent set of absolutely free web-based rules written by Ivan Sorenson. They have a lot of the flavour of another favourite of mine, Stargrunt (focus on squad level fire, effects of coming under fire and pinning et), but are aimed to play a lot quicker. Now before I go any further I'd better admit to a little bias, as Ivan was kind enough to let me input some ideas into this latest version (most of which than had to be turned into something more workable!), as well as some of the artwork.

One of its best features is that they are incredibly easy to customise. A series of 'traits' allow you to tailor forces to create just about any SF archetype you can imagine, from soulless killer robots to zombie hordes, through bugs and genetically engineered supersoldiers. With the addition now of things like psionics, more detailed vehicle rules, and a task system to allow more of a role-play element.

There's even a basic campaign system included!

I'd heartily recommend it to anyone after a simple, yet comprehensive, set of rules for anything from WWII to hard SF style games.

You can download the rules here: http://www.freewebs.com/weaselfierce/

There's also a Yahoo group here: http://groups.yahoo.com/group/fastanddirty

Monday, 26 January 2009

Done and very dusted

Well, I finished my challenge entry. I've weathered it to hopefully not look too battered, but to look as if it's certainly had to batter through the odd bit of shrubbery at the expense of the paintwork!


Here it is with an em4 trooper for scale




Thursday, 22 January 2009

What a difference a day (or two) makes

Well, I've been able to put two good nights of painting in now and this is how it's shaping up.





The base colours were done with a mix of GW foundation paints and Tamiya Acrylics, with shading using inks and aa black wash and highlights drybrushed. Evrything was then toned down a bit with an overall wash of GW Devlan Mud. Next step will be to 'muddy it up' by drybrushing a light brown.

Then, if I have time, I'm going to sort out a short section of dirt track as a base.

No hurry...

Like many gamers, I have a bit of a problem... I'm constantly picking up cool looking models that inspire ideas for projects... Then getting distracted by the latest shiny new object and don't get around to painting them.

In an effort to get myself going and work through at least some of the backlog, I've joined a Facbook group, the 'Sheffield Irregulars' (look them up, there's some real talent on there!). One of the good things is the setting of competitions, paint a model to a specific theme by a set date. Given that my colletion of unpainted plastic, lead and resin covers everything from fantasy, medieval Europe to SF, I figure that I'm going to find at least one possible project to suit most topics.

The challenge for December and January was to paint a vehicle. Now this suited me fine. with my Aeronautica Imperalis stuff being pushed along by the requirements of the campaign I've been playing against Matt, I decided to concentrate on another current interest of mine, 'Fast and Dirty', an excellent set of free modern/SF rules (with the feel of Stargrunt but much simpler). I have a collection of 28mm SF vehicles from Old Crow, most painted, but some still in need of TLC, and I thought this would be a good opportunity to get at least one done.

Looking at what was there I decided to go for their Gecko Scout, which had been languishing in a box, undercoated but unassembled. "2 months" I thought, "plenty of time to add detail and paint!".

How wrong I was! Once work, Christmas and the various oher little derailments life entails had taken their toll, I found myself on Wednesday night facing a deadline of Sunday. Oh, and I'm busy most of the weekend too..

Here's progress so far...



Here's the basic model with detail and stowage added using items from GZG, Old Crow, Tamiya and ods and sods from the 'bits box'.



And as a comparison here it is next to the slightly larger, unconverted Goanna scout, which I painted a while ago with a quick 'olive drab' utility scheme.

So, I have 3 nights to complete. Will I make it? Well, lets just see...