"I jus' felt really... stable."
With the decision to use the Five Parsec's Compendium to add to the campaign, I need to take a look at the crew and see what changes might need to be made.
First up, Hero Characters: Reece now becomes our main character, gaining the traits 'Hard to Kill', 'Personal Initiative', 'Daring Escape' and 'Just that Good'.
Next, Veteran Ranks: Each character has a number of veteran rank points (VRP), equivalent to the number of XPs gained in encounters. This puts Nathaniel and Mila at Veteran Rank 1, so they gain +1 hit point and +0.5 speed.
Skills: for each character, 3D6 are rolled with each 6 giving a skill. This gave Reece two skills, Kari none (she really doesn't have much luck), and the rest of the crew one each. The compendium gives some ideas, but not a list of skills, so you get to make them up, which can be fun! So:
Reece: Trading and Pilot (representing his background and ownership of the Envoy)
Anul: Oratory
Jack: Gunsmithing (so I can try out the rules)
Nathaniel: Jack of All Trades (goes back to a skill in the Traveller RPG, I'll treat this as a chance that he can act as if he has a relevant skill when needed, it might be over-powered but lets see)
Mila: Agriculture (from her cult days, who knows when it might prove useful!)
Finally, we have the new stats: Personality and Agility. The compendium recommends +0.5 to any of these stats if it's relevant to their background, so I gave Reece and Anul +1 to their personality traits.
There's also been an update that's added 'Personal Possessions' for one character. I've gone for Nathaniel as I think his background has the most potential. He rolled 'Favour in High Places'.
What hero doesn't need a +1......or +5 every now and again
ReplyDeleteThey're still going to roll a 1 at a crucial moment though!
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