Feeling the need for a little nostalgia (of sorts), so I decided to return to my roots as it were and paint up a nice, old-fashioned knight.
This one's from the Frostgrave range. Nice solid sculpt and very reminiscent of old school models. Straightforward, not masses of detail obscuring the basics.
I was going to do some heraldic design on the surcoat, but in the end was pleased with the shaded look. I may add a shield on the model's back with something suitable in the future.
My shading is improving, but it's still a bit ragged in places. The surcoat has a base of old GW Snot Green, shaded with GW's old green wash, then successive highlights by adding Iraqi Sand to the Snot Green.
Wednesday, 10 May 2017
Wednesday, 5 April 2017
"Just another Darn Bridge"
A while ago I promised myself that I would try to get more
actual gaming in. Of course with a
toddler in the house getting the time (and space) to actually get the toys out
is the main problem. Then an
occasion around Christmas got me trying something new. The other half arranged to go out with
schoolfriends but, not wanting to be away from the little miniature for too
long, we decided I would tag along and we would stay overnight in a hotel. I’d then be on Dad duties while she was
out and we’d take the opportunity for a nice day out afterwards.
That left me with an evening in a budget hotel with a
sleeping toddler to plan for. So I decided to take pen and paper, and Nordic
Weasel’s Five Men in Kursk to try out.
Then a bit later I found the time to take some photos to go
with the game that played out.
Here’s the Scenario:
It’s the morning of D-Day, small units of paratroopers are
ranging across Normandy trying to seize their objectives, find each other and
generally making a nuisance of themselves. One such group has been sent out to seize a small, secondary
road bridge.
My hastily scrawled map
US: 7 paratroopers including an NCO with Thompson, 2-man
.30cal Browning team and four riflemen with Garands and Carbines.
German: 4 riflemen with Kar98, one NCO with MP40
The Germans deployed to riflemen overlooking the
bridge. The NCO and another
rifleman took position on the opposite side of the road. The final rifleman was perched in the
top of the church tower with a good view of everything.
The US entered from the left. The squad advanced along both side of the road using
bounding overwatch. As soon as
possible the .30cal team and a extra rifleman, for security, split off to the
north side of the copse to set up their MG on the edge of the woods overlooking the bridge.
.30cal taking up an overwatch position
Good job too, as the Germans overlooking the bridge opened
up on the US NCO and a rifleman as they reached the edge of it. As the two
yanks took what cover they could at the far end of the bridge, and the
remaining riflemen took cover in the copse south of the road, the Browning
opened up using Reaction Fire (a new feature added to the rules). This successfully pinned the germans
and, when the initiative switched back to the US, aimed fire from the MG
soon put the first two germans out of action.
The view from the US perspective
Supporting fire from the main body of riflemen in the trees
then occupied the German NCO and his comrade as they tried to get into a better
position to fire on the two soldiers at the bridge. The relief from fire allowed the two US paras to leave their
cover of the bridge and get within grenade hurling range of the Germans at the
other end of the bridge, resulting in one more German down and the enemy NCO scurrying
off.
Fire in the hole!
With more than half of their unit out of action, the remains
of the small garrison decide enough was enough and headed off, leaving the
bridge and hamlet to the US.
All in all a short, but fun game. The rules are working nicely; the introduction of reaction
fire helps move things along, and encourages more tactical thinking. Activation is diced for each model now,
giving a greater chance of getting a scurry or firefight result, but I think I
prefer the original method, which gave a nice structure to whole turns I’d still happily recommend them to
anyone.
Friday, 31 March 2017
Strumpet...
...by Hasslefree Miniatures
First attempt at painting sheer material over skin. Good bits and bad. I need to go back over the skirt and tidy it up, adding some edge highlighting. Pretty pleased with the skin tones though.
And yes, basing needed!
Comments always welcome!
First attempt at painting sheer material over skin. Good bits and bad. I need to go back over the skirt and tidy it up, adding some edge highlighting. Pretty pleased with the skin tones though.
And yes, basing needed!
Comments always welcome!
Friday, 24 March 2017
Bases, lots of 'em!
Models always look much better when their bases are done. The problem is, it's a chore I just struggle to muster any enthusiasm for! The downside of that is I end up with a pile of minis in various states of 'almost complete'.
However a quick look into the 'work in progress' file box revealed quite a bit that had reached that stage. Time for a bit of a concerted effort!
Just PVA, sand, dark brown, drybrush with medium brown and bone. Then more PVA and static grass.
Also added a couple of resin bases to some civilians.
However a quick look into the 'work in progress' file box revealed quite a bit that had reached that stage. Time for a bit of a concerted effort!
Just PVA, sand, dark brown, drybrush with medium brown and bone. Then more PVA and static grass.
Also added a couple of resin bases to some civilians.
Tuesday, 21 March 2017
Narg
And now for something completely different...
Narg the Torturer, from Hasslefree minis, completed over the last two nights as a change from olive drab.
If some interrogators consider themselves 'artists', Narg's more your painter and decorator. Nothing fancy, but he'll get the job done!
Nice, simple palette and highlighting. Needs a scenic base.
Narg the Torturer, from Hasslefree minis, completed over the last two nights as a change from olive drab.
If some interrogators consider themselves 'artists', Narg's more your painter and decorator. Nothing fancy, but he'll get the job done!
Nice, simple palette and highlighting. Needs a scenic base.
Friday, 10 March 2017
US Stuarts
I'm on a roll!
Finished of the other two PSC Stuarts from the box, this time as US vehicles. Bit of a quick and dirty finish to be honest (could do with serial numbers and other odds and ends).
So many spare parts still in the box though! Especially tops of hulls and track assemblies. If I could be bothered to works out the measurements and build it, some scratchbuilt lower hulls could make for some nice turretless Recce Vehicles.
Finished of the other two PSC Stuarts from the box, this time as US vehicles. Bit of a quick and dirty finish to be honest (could do with serial numbers and other odds and ends).
So many spare parts still in the box though! Especially tops of hulls and track assemblies. If I could be bothered to works out the measurements and build it, some scratchbuilt lower hulls could make for some nice turretless Recce Vehicles.
Wednesday, 8 March 2017
PSC 25 pounder and Quad
I've wanted to add the iconic 25 pounder to my British/Commonwealth collection for a while, so just couldn't resist when PSC ran a kickstarter for one last year. It did pretty well, but didn't quite make the stretch goal for a Sexton (pity).
Recently I finally found time to build it. As usual for PSC it was an incredibly quick, simple build and looks good (apologies for the poor lighting in these photos).
Typically for PSC, there are loads of options on the sprue, including alternative desert crew. In fact, although on paper there are the parts for two guns and quads, if I can find some suitable spare wheels there are more than enough parts to build at least two more guns (provided I'm not bothered about limbers). I also have a spare quad thanks to one of the stretch goals, so at least one might get painted in a desert scheme, just because!
The crew are pretty good too. They're all interacting with the gun or limber realistically, and have sensibly left their webbing in the truck. My only criticism (and it's a teeny tiny one), is that they're a bit neat and tidy, and have decided they need lots of scrim on their helmets despite likely being behind the front line. That said, the desert crew are all in short sleeves with bare helmets, in exactly the same poses, so I feel a little simple conversion work could give a more varied look to the crews.
Recently I finally found time to build it. As usual for PSC it was an incredibly quick, simple build and looks good (apologies for the poor lighting in these photos).
Typically for PSC, there are loads of options on the sprue, including alternative desert crew. In fact, although on paper there are the parts for two guns and quads, if I can find some suitable spare wheels there are more than enough parts to build at least two more guns (provided I'm not bothered about limbers). I also have a spare quad thanks to one of the stretch goals, so at least one might get painted in a desert scheme, just because!
The crew are pretty good too. They're all interacting with the gun or limber realistically, and have sensibly left their webbing in the truck. My only criticism (and it's a teeny tiny one), is that they're a bit neat and tidy, and have decided they need lots of scrim on their helmets despite likely being behind the front line. That said, the desert crew are all in short sleeves with bare helmets, in exactly the same poses, so I feel a little simple conversion work could give a more varied look to the crews.
It also came with a white metal battery command. This is my first time painting metals at this scale, and I must say I'm impressed. The detail is crisper than typical on plastics and they don't loo ktoo chunky by comparison. I may have to resist temptation!
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