Sunday, 21 June 2009

Curwen Campaign - More, more, more...

And so Matt and I found ourselves back at Warhammer World in Nottingham for more aerial combat goodness and the next stage of our campaign. After a brief wait for a table things got underway. Both of us chose to go on the offensive, one d6 later the result was in: 'Troop Insertion'. Would I get my revenge for the last game by blasting Matt's Orca out of the air? Would I 'eck! The random roll left me having to escort my single Valkyrie across hostile skies. The weather was interesting, with thick, low cloud at level 1, but clear sky above.

It's fair to say I had a sense of foreboding; I've found that this is a tricky mission for the imperials, as the slow speed and relative vulnerability of their transports (max speed 3, hits 2, compared to the orca: speed 5, hits 4, and more capacity, meaning more Victory points), mean that you have a long time to protect something easily destroyed, that can't easily get out of the way!

Oh well, nothing for it but to do my best. As a medium campaign the game should have been 200 points, however with my available roster and models I could only field 155pts. Luckily Matt independently took the decision to only field 152 points of his own forces, keeping a reserve in case of further missions.

Imperials: 4 Thunderbolts (call signs Charlie, Flash Harry, Cardinal (ace), Arrow); 2 Lightnings (Sum Yung Gai (ace), Chuck) and the brand new unnamed Valkyrie (informal designation 'cannon fodder')

Tau: 7 Barracudas, one a night fighter with Blacksun filters.

At this stage the campaign points stood 4-2 in Matt's favour. With a massacre (3 points) he could gain enough to win the campaign in one game...

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